Video Games And Online Video Games Grow In Popularity But Will Supreme Court Ruling Hurt Gaming Industry?

Video games and online games have been growing in popularity as companies compete for better graphics, interesting storylines, and easy access to various games through mediums like computers and smartphones. Everyone from Google to Apple have been seeking to provide online gaming experiences for their users as applications and downloadable video games can now be accessed almost anywhere.

However, there is concern that a court case which is pending in the Supreme Court could be detrimental to the video game industry, as well as other entertainment industries, if this ruling passes stating that the government has the right to decide what video games are too violent. While this is an old argument that has, according to reports, resurfaced from times like the 1950s where comic books came under a similar attack and from recent history when video games were given a rating because many deemed them as too violent for young men and women.

Yet, worry over whether this ruling could lead to sanctions on video games if the law is deemed constitutional has led various coalitions to back the video game industry, arguing that mediums like video games, comic books, and motion pictures will have their first amendment rights violated if this law is passed.

While popular online video games from Google, Facebook, and the Apple iPhone are not always violent in nature and may be unaffected at the present time if this ruling were to pass, many believe that by allowing the free speech amendment be violated, it will not bode well for a variety of entertainment forms in the future.

Video games and online video game downloads make up a very profitable industry, with online video games set to be gaining ground and will become a large part of the gaming business in the coming years. Yet, what worries many is that if this ruling is passed then essentially the government will be put in the position to deem what is appropriate for young gamers instead of allowing parents to make these decisions as to which video games or online games their children may play.